Remote Lead Animator
Found in: beBee S IE - 2 weeks ago
Tasks:
- Lead and mentor a team of artists, ensuring that each has clear, concrete tasks, goals, and regular constructive feedback
- Utilize Maya to produce keyframe and/or motion capture animation that will be used as a quality benchmark for a team of animators
- Partner closely with producers in helping delegate tasks, plan estimates, and arrange meetings as needed to ensure individuals’ workloads are manageable and the team’s deliverables can be completed on schedule
- Work with clients in upholding their artistic vision and ensuring outgoing work is technically sound and meets technical standards
- Partner with Tech Art and Engineering throughout development to ensure assets are functionally sound and optimized for engine/platform constraints
- Help continues to expand the capabilities of the Animation team through training, team building, refinements of processes and techniques, and candidate recruiting and hiring
- Explore opportunities to technically innovate, streamline tools and processes, and champion best practices for the team
- Engage in technical and aesthetic problem-solving efforts through to completion
- Be proactive about elevating your team’s concerns to the larger team and making sure that your discipline is well-represented
- Help work with recruiting exceptionally talented artists onto a team and helping them to learn and grow through mentorship and coaching
- An accomplished animator with 6+ years of experience within the game industry, with 2+ years of experience as a Lead Animator
- Proficiency with MotionBuilder, Maya, or other 3D software packages
- Knowledge of game engines (Unreal, Unity) and production management tools
- A proven understanding of body mechanics and physicality for creature and animal movement
- An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
- Aesthetic sense and in-depth understanding of movement in space
- Deep technical knowledge of modern animation pipelines, workflows, and techniques for video game development
- A demonstrable commitment to creative collaboration within a team and with other departments
- Passion for video games with knowledge of different game genres across all platforms
- Passionate about mentoring others to further develop their artistic and technical skill sets and are excited about managing, leading, and continuing to grow a world-class character art team
- Professional working English proficiency
- Ongoing training and professional self-improvement opportunities
- Permanently remote position
- Be part of an international Group with offices worldwide
- Career growth and development
- Flexible working hours
- Intro call with Toughbyte
- A culture-fit interview
- A skill assessment call
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Remote Lead Animator
Found in: beBee jobs IE - 2 weeks ago
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