Gameplay Animator

3 weeks ago


Dublin, Dublin City, Ireland Void Interactive Full time
Please note: For Irish residents/citizens, this role is offered as a full-time employee position. For applicants based outside of Ireland, this role will be offered as a contractor position.

We're VOID Interactive, the kick-ass team behind the best-selling FPS game, Ready or Not. We are a group of seriously talented individuals who love games and creating awesome content together. We're seeking a dedicated and enthusiastic Gameplay Animator to join us remotely and help us elevate our projects to new heights.

As one of our Animators, you will be responsible for crafting immersive and realistic third person gameplay animations that enhance the player's experience. Working closely with other animators, designers, and programmers, you will ensure that our character animation is realistic, dynamic and fluid through the use of both motion capture and keyframe.

In this role, your critical responsibilities will include:

- Collaborating with designers, programmers, and artists to ensure animations align with gameplay mechanics and feel satisfying.
- Implementing and tuning animations into the game engine (Unreal Engine) while ensuring technical feasibility and performance optimisation.
- Refining animations based on play-testing feedback and gameplay requirements.
- Maintaining animation consistency with the game's visual and gameplay style.

- Assisting in defining and improving animation workflows and pipelines to maximise efficiency and quality.

- Troubleshooting animation-related issues and proactively finding solutions.
- Staying up to date with industry trends, tools, and techniques to push the quality of our animations forward.

Here's what you'll bring to the team:

- Mandatory minimum of 5 years' experience as a Gameplay Animator on a realistic game.
- Proficiency in Autodesk Maya and MotionBuilder.

- Mandatory Experience working with Unreal Engine 5, including implementing and tweaking animations using the engine's animation tools (AnimBlueprints, Sequencer, etc.).

- A strong understanding of weight, timing, and motion principles.

- Proficiency in keyframe animation and working with motion capture data.

- Ability to work independently and collaboratively in a remote development environment.
- Strong problem-solving skills and a keen eye for detail.

Bonus Points if you have:

- Experience working on a first-person shooter game, especially in a realistic/tactical setting.
- Familiarity with scripting and animation state machines in Unreal Engine.

- Experience with rigging and skinning.

- Knowledge of animation physics and animation techniques.

If this sounds like you, please submit your resume, portfolio, and an optional, brief cover letter outlining your relevant experience and why you are excited about this opportunity. We look forward to hearing from you and discussing how you can contribute to our mission of delivering exceptional gameplay experiences

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