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Visionary Technical Artist Leader

3 weeks ago


Dublin, Dublin City, Ireland beBeeCreative Full time €90,000 - €120,000
Job Overview

The position of Lead Technical Artist is an exceptional opportunity for a highly skilled artist to lead the development of advanced tools, efficient pipelines, and innovative shaders. As the technical leader, you will drive the visual and technical excellence of our projects by bridging the gap between art and technology.

This role requires a strategic thinker with strong leadership skills, capable of motivating and guiding a diverse group of technical artists. The successful candidate will have a deep understanding of art and animation pipelines in AAA game development, as well as expertise in engine performance profiling and complex optimization techniques.

Responsibilities
  1. Lead and mentor a team of Technical Artists to ensure consistent delivery of high-quality art content optimized for performance.
  2. Act as the communication bridge between the client's Technical Art team and your team.
  3. Collaborate with artists, designers, and engineers to identify and solve complex technical challenges related to art content pipelines and workflows.
  4. Architect, develop, and implement advanced shaders, tools, scripts, and procedural content generation systems to enhance productivity and innovation.
  5. Oversee engine profiling and optimization efforts, communicating performance insights and ensuring adherence to technical standards.
  6. Champion research and prototyping of new technologies and techniques, including procedural content generation within Unreal Engine, to elevate art quality and pipeline efficiency.
  7. Define, document, and enforce content creation guidelines, technical standards, and best practices throughout the production cycle.
  8. Facilitate cross-disciplinary knowledge sharing, training, and documentation to empower teams and improve workflows.
Qualifications and Skills
  • Minimum 5+ years in a technical artist role within AAA game development.
  • Proven leadership experience in managing or leading technical art teams.
  • Demonstrated experience with Unreal Engine PCG systems is essential.
  • Strong leadership and team management skills, capable of motivating and guiding a diverse group of technical artists.
  • Excellent interpersonal and communication skills with a collaborative and constructive approach to feedback.
  • Deep understanding of art and animation pipelines in AAA game development.
  • Expertise in engine performance profiling and complex optimization techniques.
  • Proven ability to architect and scale technical art tools and pipelines for large projects.
Technical Requirements
  • Proficient in Python; skilled in C++/C#/Blueprints for tool and shader development.
  • In-depth expertise in Unreal Engine, with a strong foundational and practical skillset in procedural content generation (PCG) workflows, including the design, implementation, and optimization of PCG systems to support dynamic and scalable environments.
  • Strong command of version control systems and content memory/performance budgeting.
  • Advanced shader development and customization experience within Unreal Engine.
  • Experience with 3D applications such as Blender, 3DS Max, or Maya.
  • Demonstrated ability to quickly learn and integrate new technologies, languages, and tools.