2025 - Graphics Researcher & Developer - Game Rendering - Contract
3 weeks ago
Join to apply for the 2025 - Graphics Researcher & Developer - Game Rendering - Contract role at Huawei Ireland Research Center
2025 - Graphics Researcher & Developer - Game Rendering - Contract1 week ago Be among the first 25 applicants
Join to apply for the 2025 - Graphics Researcher & Developer - Game Rendering - Contract role at Huawei Ireland Research Center
We are looking for a talented Graphics Research & Developer for an exciting opportunity in our Game Rendering Lab in Dublin.
We are looking for a talented Graphics Research & Developer to join the Huawei Game Rendering Lab at the Huawei Ireland Research Centre. The candidate will take part in researching and co-developing new, scalable and novel solutions to improve performance of mobile games and mobile GPU rendering algorithms on Huawei's Harmony OS. A major focus of this work is on providing solutions to scalability issues our partners in the gaming industry are facing right now and researching algorithms that will enable future developments to run exciting graphics beyond the current capabilities on our devices.
You will work within an international and fast-paced team of expert researchers and engineers, working on deeply technical problems in direct collaboration with product teams in China, partners and customers using our devices for deployment.
Responsibilities:
- Research, prototype and develop product-ready mobile graphics algorithms for existing performance issues identified in games, and prototype new developments identified from current trends.
- Design, implement, analyse and deploy computer graphics algorithms for mobile games, enhance performance and battery life of Huawei products.
- Identify key developments and trends in mobile computer graphics research from SIGGRAPH, Eurographics, EGSR, JCGT, i3D and many others, and propose new solutions to key issues in game engine graphics related fields to advance to current state-of-the-art.
- Propose solutions to challenges (technical-) artists face in production and drive novel improvements. Devise a technical implementation plan based on these proposals and take responsibility for ensuring that it is successful and converted into production.
- Maintain communication with academia and industry partners with a focus on analysing potential benefits to product goals from collaboration.
- A strong passion for Computer Graphics and drive to deliver easy-to-use, hard-to-break rendering solutions for artists at scale.
- BSc., MSc. or PhD in Computer Science, Computer Graphics or Video Game Development.
- Strong understanding of computer graphics fundamentals (Shading, Rasterization, Culling etc.).
- Strong understanding in mobile CPU and GPU graphics optimization.
- Solid experience with HLSL/GLSL, Vulkan/GLES3.
- Excellent C++ coding skills with 3+ years of experience in software engineering.
- Hands-on experience with Unity, Unreal 4/5, Godot or other game engines used for mobile games and relevant debugging tools such as RenderDoc, Pix, NVIDIA NSight or similar.
- Excellence in communicating results and drawing actionable insights.
- Collaborative and team working skills, good at communicating with the larger open-source community.
- Prior involvement in game engine development (Unity, Lumberyard, Unreal 4/5 or in-house engines) is a heavy plus.
- Experience with data-oriented design and ECS is a plus.
- Ability to translate research paper ideas into working code and solve complex problems while considering end-user requirements.
- Metal and/or DX12 experience is a plus.
- Prior experience with graphics development on Android or iOS is a heavy plus.
DUE TO THE HIGH VOLUME OF REPLIES, ONLY CANDIDATES WHO ARE SHORTLISTED FOR INTERVIEW WILL BE CONTACTED
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http://career.huawei.com/reccampportal/portal/hrd/weu_rec_all.htmlSeniority level
- Seniority levelMid-Senior level
- Employment typeContract
- Job functionResearch, Analyst, and Information Technology
- IndustriesIT Services and IT Consulting
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