
Chief Audio Engineer
1 week ago
As a Technical Sound Designer, you will be responsible for implementing and maintaining audio systems within our games. You will work closely with our audio team to ensure that the sound design team has the tools needed to enrich the game with high-quality audio. Your role will involve collaborating with other departments to ensure that the systems are correctly incorporated and creating and maintaining audio documentation. Additionally, you will define and enforce best practices around our audio systems and troubleshoot and debug audio tools, systems, and functionality.
Responsibilities:
- Implement and maintain audio systems
- Script Audio triggers using proprietary scripting tool
- Collaborate with Tech Sound Design Team to ensure sound design team has necessary tools
- Collaborate and communicate with other departments to ensure correct system incorporation
- Create and maintain Audio documentation
- Define and enforce best practices around audio systems
- Troubleshoot and debug audio tools, systems, and functionality
Requirements:
- 2+ years of professional sound design experience in video game industry
- Extensive experience with Audiokinetic's Wwise
- One published AAA title credited where you have built and maintained part of audio system
- Industry knowledge of common implementation strategies
- Experience with sound design and audio engineering practices (recording, mixing, mastering)
- Proficient with Reaper
- Excellent self-time management and forecasting capabilities, synthesizing requests for specific feature in plan including ETAs and dependencies
- Familiarity with high-level scripting languages (e.g. Lua, Python, Ruby)
Nice to Haves:
- Experience with automated workflows
- Familiarity with C++
- Experience in creating scripts for Reaper
- Experience with Batch processing practices
Our ideal candidate is highly motivated individual with ever-evolving skillset and passion for player experience.
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